Caenorst
Caenorst
We support all the way to 2.7.1 😃 I'm just answering the initial issue.
Hi @Dannynis , @OfirShechter , I'm going to push a fix soon, will be in next release
I just merged the fix, will be appearing in our next release (should be this week! :) )
Hi @lippoldt , we have never seen that, do you have some code / scene to share with us? You can send to [email protected] if you don't want to share...
Hi @ChlaegerIO , what backend are you using for the rasterization?
Hi @ChlaegerIO would you be able to share your scene so I can have a look?
How are you converting the depth to image? The depth values are negative values. I just tried with the following code: ``` def render(camera): vertices_camera = camera.extrinsics.transform(mesh.vertices) vertices_clip = camera.intrinsics.project(vertices_camera)...
Hi @dis-xcom , surprising that nobody / CI never caught that before. can you address the [recommendations from the DCO bot](https://github.com/NVIDIAGameWorks/kaolin/pull/858/checks?check_run_id=37439368663)?
I just tried to extract a 3D segment by applying the classifier as a linear layer, but results are not great. Maybe I'm missing something? ``` classifier = torch.nn.Linear(16, 256,...
Hi @tejank10 ! Thank you for you interest in Kaolin ! We just updated CONTRIBUTING.md since #128 . Please make sure that you are following the contribution guide, all of...