Jaakko Husso
Jaakko Husso
Improving the error handling at the shared game links would definitely be nice, now there's hardly any handling and the cases highlighted by you indeed all fail. The reason for...
The changes I merged during the weekend were actually done in preparation for features like this - now multiple games can actually exist in the state, and user can switch...
Same here on Nexus 5x. This seems to be Nexus 5x related issue - see for instance https://www.reddit.com/r/Android/comments/3rjbo8/nexus5x_marshmallow_camera_problem/.
Could you reapprove this @dariacodes , had to merge master to solve E2E issue yesterday.
~~At this branch, locally with `N8N_RUNNERS_ENABLED=true` I'm seeing this only log `true` for simple primitive strings passed to console.log, did that break here?~~ Fixed 
Added a couple of more unit tests tests increasing coverage on the NDV, if you could take a look at this again tomorrow that would be great!
What is the context on this, do we want to enable this in some environments or just to offer an option to self hosted customers?
Have you still got the deploy logs showing what went wrong?
> `@n8n/chat:build: src/components/Message.vue:108:14 - error TS2774: This condition will always return true since this function is always defined. Did you mean to call it instead?` > > `n8n-nodes-base:build: ERROR: command...
> I don't think it would work and will break Respond to Webhook node that also require resolving response promise but with actual payload Didn't we test this case @guillaumejacquart...