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A HBS BattleTech mod that provides a framework for runtime modifications of the contracts and encounters.

Results 69 MissionControl issues
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Additional Lance enemy lances always cluster around specific targets on different contract types. Upgrade the AL system so they will spawn randomly against a list of targets with also an...

enhancement

Idea by `Pode` from Discord. Create a `Defend Base` contract type variant where the reinforcements that the count down refers to before the contract ends actually makes _real_ reinforcements arrive....

enhancement

When Additional Lances and Extended Lances are used together - there can be an overwhelming number of enemy units on the map to destroy. Consider a system to balance out...

enhancement

In DestroyBase & ThreeWay, the maps end when there's AL lances still on the map. The main solution to fixing this is to set the contract type AL to be...

investigation

Add spawn logic timeout. Sometimes the random spawns still gets stuck trying to find spawn points and will stay on the loading screen for a long time. Add a configurable...

enhancement

Increase Salvage Pick result when triggered.

enhancement

Add a `ModifyBuildingStructurebyTag ` result. Increases, or decreases, the tagged building's structure points by: - Percentage of max points - Specific amount of points

enhancement

When using Dynamic Withdraw, often the zone isn't in a great position for the player. Improve this by: * Not taking into all enemies, but only enemies within X range...

enhancement

Add a new spawner, or upgrade existing lance spawners, to support unlimited waves of spawns.

enhancement

Sometimes when using bigger drops a single lone mech, or the second lance is spawned isolated away from the main player company. This is almost certainly related to the fail...

bug