Thomas

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> but I don't need the utility of spawning more post-generation If you are talking about "making more structures", there is a config option to make Recurrent Complex "server-side only":...

Ah I see. Maybe you are talking about this config option then? _(setting it to false)_ ``` # Whether the nature (e.g. trees, mushrooms) added by the mod should be...

Nevertheless, this issue seems to be a duplicate of https://github.com/Ivorforce/RecurrentComplex/issues/349 then.

Just had a look, and could reproduce: ![2019-03-25_10 47 37](https://user-images.githubusercontent.com/3277769/54909889-7c3a7e00-4eeb-11e9-817f-9780a5b4aaec.png) Not sure why it's generating so many pathways. //e: [logfile](https://pastebin.com/esfQYn45)

@Ivorforce @zoeysaurusrex Hello! Any news regarding an update? Also, will structures that I create now be compatible with future versions of RC without needing to adjust and/or re-save them?

@Dimentive the vanilla decoration error looks like this issue https://github.com/Ivorforce/RecurrentComplex/issues/336

> Would you expect this as part of a structure's transformers, or as part of a general config system? I'd expect it as a transformer. > Either way, it might...

Setting `treeLeavesDecay` to `false` fixed this for me. //e: Haven't checked `SavannaTree1` or `FirTreeBig` specifically.

Confirmed. ### Versions: Minecraft: `1.12.2` Forge: `14.23.5.2776` Recurrent Complex: `1.4.7` ### Screenshots ![2019-03-15_04 12 58](https://user-images.githubusercontent.com/3277769/54406233-98fbd800-46d9-11e9-934a-65ac72be403a.png) ![2019-03-15_04 13 29](https://user-images.githubusercontent.com/3277769/54406256-add86b80-46d9-11e9-8668-7c4054c31d26.png) ![2019-03-15_04 13 58](https://user-images.githubusercontent.com/3277769/54406366-27705980-46da-11e9-80fb-40b25dd7a0c4.png) _(ignore the debug /seed I guess. I still had...

If he doesn't answer, I'll test this later today. [Seems like he's rather inactive](https://www.youtube.com/watch?v=H-04ZpovY4s).