Colin Bartolome
Colin Bartolome
> A quick attempt at this choked ANTLR Well that's a good sign! > I would have to decide if I actually like it. Yeah, I could see giving an...
Sorry, I should've italicized "that," to make my lame sarcasm more clear.
I support leaving it as if-then-else.
> You can't nest string literals inside the new escape syntax. I've seen constructs like this: ``` "foo``count == 1 then "" else "s"``" ``` Would those just have to...
The RC does indeed install the scripts in a different folder. I think maybe they moved up a directory?
That could be a good way to make it more clear what the intent is. I'll give it a try!
Matt suggested we use an options object to cut down on the number of `Say()` and `SayOnce()` overloads. That sounds like it would be a good idea to implement while...
Yeah, it's probably not worth adding the ASM we'd need in order to pack the peg states into three or five bytes or whatever. We could definitely enable the check...
I bet we could start checking that RAM location when the player enters that screen and automatically enable Pegworld as soon as the value is non-zero. That'd be pretty close...
It also just occurred to me that, since this RAM value also changes when opening the TR portal, we could have Tracker rarely say something like, "Pop. Oops, wrong screen."...