Appaji
Appaji
Play Draco compressed geometry from static file server using current texture settings
This is not a bug, but rather a feature request. Along with this information: ```json "animationCount": 1, "materialCount": 1, "hasMorphTargets": true, "hasSkins": false, "hasTextures": true, "hasDefaultScene": true, "drawCallCount": 1, "totalVertexCount":...
## Summary ## Subtasks Checklist ## Breaking Changes ## References closes #_insert number here_ ## QA Steps
## Summary ## Subtasks Checklist ## Breaking Changes ## References closes #_insert number here_ ## QA Steps
## Subtasks Checklist - [x] Playlist Component - [x] BufferDataContainer to track buffered/pending data - [x] NodeEditor & basic pause/play logic - [x] Geometry Buffering - [x] Texture Buffering -...
Requires a very small change in Source Code. Currently, `espClient` is a [private member](https://github.com/ubidots/ubidots-mqtt-esp/blob/278ed3232ac2d6d214b204654c97f8511dea137f/src/UbidotsESPMQTT.h#L54), which prevents users from using this already connected Client for other functions. Is there any specific...
## Summary ## Subtasks Checklist ## Breaking Changes ## References closes #_insert number here_ ## QA Steps
Closes #141
First of all, Thank you for such a great library :heart:. There are not a lot of packages which offer streaming calculations. Coming to the issue, Start time of sampling...