glTF-Validator
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morphTargets count in the generated report
This is not a bug, but rather a feature request.
Along with this information:
"animationCount": 1,
"materialCount": 1,
"hasMorphTargets": true,
"hasSkins": false,
"hasTextures": true,
"hasDefaultScene": true,
"drawCallCount": 1,
"totalVertexCount": 31415,
"totalTriangleCount": 59880,
"maxUVs": 1,
"maxInfluences": 0,
"maxAttributes": 4,
It would be helpful if number of morphTargets
is also added here.