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Map Editor for CrossCode

Results 66 crosscode-map-editor issues
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> Keep in mind that some mods, especially from newer modders, replace vanilla maps with their own versions of them, without patches. This is also the case when vanilla terrain...

The GlowingLine entity would be much easier to place if the minimum x/y size was 8. Right now you can't create a new GlowingLine entity smaller than x=16 or y=16....

> Can this be made to scroll down to the selected prop/enemy/destructible when you open the modal again? _Originally posted by @lexisother in https://github.com/CCDirectLink/crosscode-map-editor/issues/271#issuecomment-1664355850_

history isn't updated when moving an entity. It only updates once the entity is deselected. This is counter intuitive because you can't easily undo the movement with ctrl + z

Currently you'd have to use an external editor or the builtin (but rather unhandy) JSON editor to properly edit these: ![image](https://github.com/CCDirectLink/crosscode-map-editor/assets/54973868/62b4d062-d957-42fe-88a7-4ed102119a53) Would be handy if we could utilize existing subeditors...

Look into using https://github.com/redstonekasi/cc-textparser/ to highlight text in fields that the player can eventually see in-game. Kasi's implementation example was this: > you'd overlap a text area and the rendered...

game should cover the whole container ![image](https://github.com/CCDirectLink/crosscode-map-editor/assets/9483499/ffc576e5-dfcf-4ecb-816c-426d481b9cca)

bug
regression

Will cause collision issues otherwise.

Add keybinds to the settings menu. Maybe somebody actually uses them if we do.

enhancement
documentation

from discord (EL#0503) really minor bug that i discovered: i think the save as file type is bugged because it's not showing json files when i think it's trying to...

bug