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Map Editor for CrossCode

Results 66 crosscode-map-editor issues
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Reported here: https://discord.com/channels/143364538958348288/276459212807340034/1205518993528717373 They saved the map using "Save as" after the update window poped up. My current suspect is that the blobs in https://github.com/CCDirectLink/crosscode-map-editor/blob/master/webapp/src/app/services/save.service.ts#L59 somehow got disposed because of...

bug
help wanted
more info needed

The map editor renders the following layers underneath levels 11+: **light** **postlight** **last** **object1** **object2** **object3** In the images below, note how the heightmap (postlight) is rendering underneath Ground(11). ![image](https://github.com/CCDirectLink/crosscode-map-editor/assets/105614278/30a1e71c-69c7-450d-a713-b78adb049ef2)...

easy fix

Hey, I have a few ideas that might make the editor a little bit more convenient to use, mainly revolving around the tile selection. - Make the selector window resizable,...

The entity filter makes it possible to click on entities placed behind larger entities by filtering for them. For example, the EventTriggers in the top-right of **autumn\path-1** are usually blocked...

Currently, when searching for something the map editor displays all results alphabetically. However, if there is an exact match, that should displayed first. ![image](https://github.com/CCDirectLink/crosscode-map-editor/assets/2082553/adc686c1-50f9-4b5f-94d5-94c6c01b6bf9)

enhancement

Some things use locked values when it comes to numeric inputs - for example, most scalable props' size must be a multiple of , and the editor does respect that...

The size of some pipe types (such as `HORIZONTAL`) can be scaled in the x/y direction, yet the editor has no support for this functionality.

Many resources in CrossCode use a form of "dotted path". For example, when loading a map you do something like `ig.game.teleport("autumn.path-01")` to load the map stored at `data/maps/autumn/path-01.json`. Or, when...

In most programs, when one uses the "Save As" function, it changes the currently "open" file so that subsequent saves will apply to the 'saved as' file. For example, let's...

> I am also working on multiple mods that add custom enemies/npcs and having to switch between them is not ideal. _Originally posted by @XenonA7 in https://github.com/CCDirectLink/crosscode-map-editor/issues/278#issuecomment-1665923949_