Paul C.

Results 11 comments of Paul C.

> Weirdly, it should fallback to GL. I wonder if this is [gfx-rs/wgpu#5535](https://github.com/gfx-rs/wgpu/pull/5535) making the GL adapter incompatible with the surface. Yes, that seems to be the case. The PR...

[wgpu v0.20.0](https://github.com/gfx-rs/wgpu/releases/tag/v0.20.0) was just released, which includes https://github.com/gfx-rs/wgpu/pull/5535, which should fix this issue once Bevy updates its wgpu dependency to that version.

Seems like the parquet file sink is using a batched writer under the hood. If I'm properly understanding how they work, Polars' batched parquet writers don't currently have any row...

I'm realizing now that `MEMINFO.free()` returning 0 was likely because I was running some other processes on my Mac at the time, so it wasn't an upstream sysinfo bug --...

> Since WGPU 0.20 is in use now, it would be nice if you could check this on main again @ByteNybbler I'll be back at my desktop in a bit...

Testing the 2D shapes example on [v0.14.0-rc.3](https://github.com/bevyengine/bevy/releases/tag/v0.14.0-rc.3) properly selects my integrated GPU adapter! Thank you so much to everyone involved in the fix! On the other hand, when running the...

> Probably solved by #13132 not because of #13113 but more over the fact that 0.20.0 also prefers OpenGL instead of OpenGL ES I tried running the 2D shapes example...

> Does anyone have a solution for this or know what is causing them? It seems to be an error specific to using old OpenGL backends that are missing specific...

Yes, thank you so much for working on this! I'm very excited to have access to this feature!

The only time `TARGETSTAGE` could ever use some possible default value (at least for how I'm imagining this will work) would be when the final build stage is unnamed in...