BurnySc2
BurnySc2
The error is thrown when the SC2 map files are corrupt (entered incorrect unzip password). See https://github.com/Dentosal/python-sc2/issues/65 and https://github.com/Dentosal/python-sc2/issues/52
pysc2 and the c++ libraries allowed to watch replays regardless of game version, as far as I know. If this could be easily maintaned, maybe this should be added to...
- [x] Reaper grenade should be an effect and not a structure - [x] Parasitc bomb (after the unit has died, the effect still lives on as a unit) should...
Hello, there seems to be an [issue with units](https://github.com/Blizzard/s2client-proto/blob/33f0ecf615aa06ca845ffe4739ef3133f37265a9/s2clientprotocol/data.proto#L91) that have 2 requirements, e.g. Thor has techlab and armory requirement, Ghost has techlab and ghost academy requirement, Battlecruiser has techlab...
Remove all occurences of `self.do` and disallow the use of `self.do(worker.build(structure))` which should be `worker.build(structure)` in the future.
In https://github.com/BurnySc2/python-sc2/blob/40dc00a01544d1405ad15b25ae6250a2e9382ec9/sc2/action.py#L49 currently only the target is listed, but could also print the ability and units (or unit types) that the command was issued to. This should make it easier...
Developers that rarely play SC2 should be made aware of the exceptions that would want to be handled, such as: Stimming, transforming units into having less HP (hellbat -> hellion),...
When initializing `Unit` objects, one would probably add attributes to it later, e.g. `unit.is_scout: bool` or `unit.mining_at_mineral_patch: int` to have some sort of persistent data. This can only be done...