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Collada Importer for XNA (Work in Progress)

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Hi, Im looking for an importer tool like ColladaXna, but when import the dae file, the model look wrong. ![orig](https://cloud.githubusercontent.com/assets/11543762/9370234/5b901470-4694-11e5-87c9-74df1aa9442b.png) Any ideas?

Hi In the Titles file function: static bool DoesAnimationAffectJoints(Dictionary joints, XmlNode xmlAnimation) Lines: XmlNode xmlChannel = xmlAnimation.SelectSingleNode("//channel"); ----- 8

COLLADA supports custom effects (e.g. HLSL shaders) with arbitrary parameter bindings. These are already loaded, but not yet converted to the XNA ContentModel. For this there might be a content...

Feature

Animations are already correctly imported. However, right now animation clips are not. Animation clips are simply tuples of name, start- and end-time of logically separate animations. I.e. while most of...

Feature

COLLADA allows defining physical properties of scenes. These could be imported and attached to the XNA model to make it easy using models loaded from COLLADA files with physics engines.

Feature

Currently only triangulated meshes are supported, since XNA only supports triangles natively. Content creation tools often use more complex polygons, though. Even though many programs support triangulation for COLLADA export,...

Feature

This library was created to import single animated 3D models from COLLADA files. However, the COLLADA file format is much more powerful than that. You can actually store multiple complete...

Idea

The implementation has to be tested thoroughly. Easiest way: Simply trying to load and display many different COLLADA models and see if any bugs pop up.

Even though using the Importer is as simple as selecting it from a ComboBox in Visual Studio, some documentation is still needed for developers who might want to improve or...

Right now only one texture coordinate channel is imported. Multiple texture coordinate vertex channels are not handled correctly. This is not a bug, it just wasn't implemented yet.

Feature