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Correctly convert custom effects

Open Bunkerbewohner opened this issue 12 years ago • 0 comments

COLLADA supports custom effects (e.g. HLSL shaders) with arbitrary parameter bindings. These are already loaded, but not yet converted to the XNA ContentModel. For this there might be a content processor needed which creates the corresponding Effect instances.

Bunkerbewohner avatar Aug 12 '11 02:08 Bunkerbewohner