Bunkai9448
Bunkai9448
Hi, I've been thinking on using mGBA's scripting API for help in Reverse Engineering some Japanese exclusive games. And, trying to find samples to get me started with the scripting...
I have a blog explaining everything I do with godot for the ps vita from the very beginning. It might help to those who find this in a search for...
Edit: Doing a few trial and error I found out that the problem relies on how the vita version loads the project's fonts. For some reason, sometimes, it doesn't find...
For those who have the same problem, I have tested that as long as you keep the `param_sfo/title=` from the first export, you can change everything else and keep creating...
Can confirm it's fixed in the updated version 3.6.beta from a few days found at (artifacts from) https://github.com/SonicMastr/godot-vita/actions/runs/8011699088
I saved this from the fork mentioned here https://github.com/SonicMastr/godot-vita/issues/44#issuecomment-2127756730 which was also pushed to the main and I believe is the lastest build: https://drive.google.com/drive/mobile/folders/1V5qrh8WDSELDV8_Y_O0OZBgPGvOH8WCH/1BVB0QqglTw30s4_ZbT1RnObyh60Cr-nk/1LssUnFWgzMrOwStsE6GO8lxMaRFD-3C-?sort=13&direction=a Hopefully it helps until a new...
> im having the same issue and the drive is privated. could i also get the file? sorry, I thought it was open, you should be able to get it...