Martin
Martin
@IvanJosipovic This is neat feature that I would really love to have. Do you think you could look at the PR? :)
Manually joining using `JoinChannel` sounds really counterintuitive. I would expect the same behavior when `Connect` is called. no matter if it's first or second call after `Disconnect()`. Just wondering, wouldn't...
@ArcadeArchie Kinda late reply, but current (stable) version of `TwitchLib.PubSub` is using `TwitchLib.Communication` version 1.0.4 as an underlying client. This version of the communication library had issues with reconnection and...
I also tried calling `_twitchClient.LeaveChannel(channel);` or setting `ReconnectionPolicy` but it always reconnect, no matter what I do. And that's behavior I wouldn't expect from disconnect. @swiftyspiffy
@Syzuna That would be great. @Mahsaap and I tried to investigate this, tracking it down to Tcp/websocket clients: https://github.com/TwitchLib/TwitchLib.Communication/blob/master/src/TwitchLib.Communication/Clients/WebsocketClient.cs The huge issue is a lot of asynchronous logic and Tasks...