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βš™οΈπŸ‘ΎπŸ€― BugSplat's Unreal Engine plugin for configuring top-notch crash reporting!

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![image](https://github.com/BugSplat-Git/bugsplat-unreal/assets/2646053/a819ac5e-2be2-440c-992e-5182317465ad)

Suggestion from one of our favorite customers (name redacted): I think update game ini should also be [UCommandlet](https://docs.unrealengine.com/4.26/en-US/API/Runtime/Engine/Commandlets/UCommandlet/) Commandlet (command-line applet) class.

From one of our favorite customers (name redacted): ``` Friend β€” Today at 6:51 PM does it have the ability to set via env var ? ``` ![image](https://github.com/BugSplat-Git/bugsplat-unreal/assets/2646053/4ea43078-e729-4223-abbc-84f4f283fca5) ``` that...

Packaged builds for games with dedicated servers output to different folders (and perhaps required different config locations).

Hello, I noticed that the BlugSplat UE4 plugin is writing batch files into "/Plugins/BugSplat" directory. It assumes that the plugin can only be installed on this directory. Also the "Bugsplat/Scripts"...

We received a request through the Unreal store for Blueprints that would allow developers to add additional data to their crash reports. This seems like a good idea. Looks like...