bugsplat-unreal
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Support for ENV Variables
From one of our favorite customers (name redacted):
Friend β Today at 6:51 PM
does it have the ability to set via env var ?
that was the biggest blocker I had
and why we don't use the plugin itself
bobbyg β Today at 6:54 PM
i'd imagine that is something we could figure out
Friend β Today at 6:54 PM
π€
bobbyg β Today at 6:54 PM
which values specifically needed to be env variables?
Friend β Today at 6:54 PM
ideally all of them pictured
clientid/secret can skip but it's NICE to have env secrets for build
then you don't need to check in secrets
bobbyg β Today at 6:55 PM
i buy that, we had been gitignoring that file
but i can see how that would be annoying for everyone else
Friend β Today at 6:55 PM
which file?
because it puts it in defaultgame I think?
can't really ignore THAT
or does it have a bugsplat specific in?
bobbyg β Today at 6:56 PM
well, i think since our sample doesn't change much, we checked in a default version of DefaultGame.ini without the ClientId and ClientSecret and then added it to gitignore
Friend β Today at 6:56 PM
ah
bobbyg β Today at 6:56 PM
but i can see how that would be annoying