BryceBubbles

Results 22 comments of BryceBubbles

**Apply Noise** - ok will add this. **Naming format again** When naming the transform nodes I used brackets for the "variant" name: `Heightmap (Apply Noise)` But now I'm thinking a...

Along with the height map to vertex shader node... I'm working on an apply image node that takes a texture input from an inspector property. Currently I have two vector3s...

Hey @HungryProton I was working on the `Apply Image` node by looping over the image data, but I had some trouble getting scaling and rotation right. I mostly have it...

Hey I'm still working on this viewport based heightmap solution, but have been busy recently. I have a bunch of it working well in real time, but still have a...

That all sounds good to me. Just not sure about the Load from scene node. Aren't child nodes inside instanced scenes handled the same as if they were in the...

Ah yup got it. That's a 4th option :)

A sub-graph node with input/output that can load a saved graph would be awesome - was about to add this as a new request issue.

@HungryProton Could something be added to catch potentially large operations? Like bailing out when the amount of operations is over a safe (ideally editable) maximum? These inputs auto update the...

Oh yeah an error/settings panel sounds super useful. And yes bringing the problem node into focus sounds awesome. Perhaps do that automatically for the first error posted.

Hi Emily @Aproxia-dev I know this post was 2 weeks ago and you've probably moved on, but I'll comment anyway. Btw I'm not a mod developer, just a fellow user....