Bryan Legend
Bryan Legend
[Bug]: NullReferenceException in UnityExplorer.Inspectors.MouseInspectors.UiInspector.OnEndInspect
### Are you on the latest version of UnityExplorer? - [X] Yes, I'm on the latest version of UnityExplorer. ### Which release are you using? BepInEx 6.X Mono ### Which...
Open a prefab in edit mode then run the game. On line 67 of NetworkScenePostProcess.cs the code will stop the game if editor is in Prefab Edit Mode. Why can't...
Could someone please make a script to convert all these xml files to Foundry's .json formats as described here: https://foundryvtt.com/article/compendium/ kk Thanks!
This shader seems to glitch out when I turn camera anti-aliasing (via post-processing v2) to TAA. ![image](https://user-images.githubusercontent.com/920120/104679894-e36e8700-56ab-11eb-9ad6-d062d81b076e.png) The dragon in that picture flickers heavily and has these settings: ![image](https://user-images.githubusercontent.com/920120/104680021-292b4f80-56ac-11eb-8664-365afe3b1cc5.png) Any...
Thank you for this project. It's really great. I'm using it in my [Never Split the Party](https://store.steampowered.com/app/711810/Never_Split_the_Party/) game. Unfortunately, it's doing a ton of unnecessary memory allocation. Something like 30k...