BrayMatter
BrayMatter
## Draft: Render a Kayak UI to a Texture I've got a use case where I'd like to render multiple Kayak UI Applications and Mount them in world space. As...
I've got a set of const custom materials that I need to swap out with the standard materials that are loaded from GLTF's like so: These materials are basically a...
 Looks like proc-macros are having some issuse with the latest downloaded browser build of Lapce / Rust-Analyzer
Our game has several asset collections, and we use preprocessing to convert our textures to BASIS-LZ Whenever we run our app with the preprocessing flag the AssetCollections never seem to...
It seems like we're slowly leaking entities because they never get despawned after the request is finished. Specifically it doesn't seem to be cleaning up observers. 
## Bevy version 0.16 ## Relevant system information M3 Max ```2025-05-26T02:36:31.390446Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "macOS 15.5 Sequoia", kernel: "24.5.0", cpu: "Apple M3 Max", core_count: "16", memory: "64.0 GiB"...
Would be really nice to be able to use this with PicoArgs and toggle which parser with a feature flag.
I'm developing against an Apple watch Series 7. When I try to generate noise I get the following error: 'Thread 1: Fatal error: Not enough bits to represent the passed...