Branikolog
Branikolog
Hello, @vincent-grosbois and @LeHerosInconnu ! The nearest release is AI/logic oriented. I believe, we can postpone this issue a little bit, so we can more deeply discuss here the problem...
I can add here wrong bottom scrollbar position: 
No, Original game doesn't have such issue. But original golem actually walks not on a straight line: It's route looks like " )"
Hi, @a1exsh ! Here some screenshot I tried to make...  Here's how golem is placed in fheroes2:  Here's OG placement of sprite:  We can modify text...
Hello, everyone! My 5 cents about this enhancement. I definitely agree with @LeHerosInconnu : left click feels more natural, since we mostly use left click to create a path for...
Hi, @Laserlicht . I believe, current implementation of drag-scrolling could be quite comfortable for devices with touch screen. But at PC we don't have a restriction regarding scrolling area (I...
Hello, @LeHerosInconnu Sorry for my thought being explained not clear. :) Current implementation has a limitation: we press mouse button, move mouse, but the scrolling will stop, when the cursor...