Brandon502
Brandon502
> > @softhack007 looking at the pinwheel some more. I have some fixes > > @DedeHai would be nice if we find an improvement, because each time I get a...
@DedeHai With the latest commit I am see way more holes compared to your first version. 24x24 has holes and large matrices have quite a few. I struggled finding holes...
Wavesin pattern looks pretty nice with your method of reducing center writes instead of jumping.
I reworked it with a different idea. Uses Bersenham's algorithm and doesn't use memory. Haven't redid getPixelColor or found the perfect amount of rays per size yet. Can likely optimize...
> > Haven't found any holes. Can likely improve this a bit further. > > @Brandon502 The MM version of drawLine has an additional option to skip parts of the...
> > I took Bresenham's algorithm from drawLine. Right now a single ray does not overwrite any pixels. But each ray slightly overlaps the next. Since rays are much thicker...
@DedeHai Do you have your newest version uploaded anywhere? Would like to see the code and test the look/performance. Weird that lineLen needed changing, what size broke it? I originally...
> I have working code using a 1bit map to check if a pixel has been drawn. it is fast!. I have it working on a single line draw only...
> I find this _very_ interesting! Thank you. Unfortunately you do not show the behaviour on non-square segments. As mentioned by @coderabbitai. Here's a video of both versions of arc...