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there is no bc break because there is no such plugins that call setMaxPlayers()

> «However, the resource packs still need to be loaded into PocketMine.» It should automatically download the pack from the url and cache the metadata, shouldn’t it? Like, why do...

If you load data in a callback and store it in memory, will the `PlayerQuitEvent` trigger to free the memory when the player leaves? Could there be a memory leak?...

This is not fixed. It still gives you levitation. Please reopen the issue

I use 2.0 (this https://github.com/WaterdogPE/WaterdogPE/commit/ae9ff192fb65652c5c63a44fec57e9b43d810e1a)