BrakeDude
BrakeDude
It also affects regualr characters when they have ONLY soul hearts
I think it should have own callback/function because Entity:ForceCollide triggers collision callbacks. EntityPlayer::CollectPickup(player, pickup) should force collect by playing apropriate animation depending if it pickup is shop item or not...
> Here are any callbacks when the player tries to Pickup a Collectible? I mean before playing the pickup animation. To my knowledge, no. If we not counting collision callbacks