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GPUImage 2 is a BSD-licensed Swift framework for GPU-accelerated video and image processing.

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fix the mac example project to run on Xcode 12.5.1 and Swift 5.4

i am using GPUImageMovie to play the video. Its working fine in all device exclude iPhone 12 pro max. In iPhone 12, video showing with extra brightness but I have...

Main Thread Checker: UI API called on a background thread: -[UIView layer] PID: 626, TID: 80844, Thread name: (none), Queue name: com.sunsetlakesoftware.GPUImage.processingQueue, QoS: 0 Backtrace: .......... Fatal error: View had...

Hi, In my iOS project I use this framework, and it is amazing. All works fine when I install my app using Xcode, but when I install the app via...

Hello, Are you planning a FOCUS STACKING feature? Its really popular in photography field, look at this video to see what it does. https://www.youtube.com/watch?v=gIh4v4RPQ70&t=10s Thanks

Hello @BradLarson , Whenever we apply any filter on video will get this message. "Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '*** -[AVAssetWriterInputPixelBufferAdaptor appendPixelBuffer:withPresentationTime:] A pixel buffer cannot be...

I've two images (given below) and I want to blend them using NormalBlend. **Background** ![sBackground](https://user-images.githubusercontent.com/48935340/133885465-329899e0-31b7-4096-9d9c-5761ef830d46.jpg) **Blend Image** ![front](https://user-images.githubusercontent.com/48935340/133885483-8ff01cf4-30c4-4eba-8c6a-64a22948697d.jpg) After applying Normal Blend like so: ``` var background = PictureInput(imageName: "sBackground.jpg")...

Every time I select an image and send it to the next screen where I render it with a few filters in RenderView, the memory increases, specifically the Framebuffer. And...

I am having a headline warning when I record my video using GPUImage2

Hi everyone 👋, amazing framework GPUImage! I am very new to image processing, sorry if I mix up things. I am working on a segmentation problem for macOS, I get...