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An open source iOS framework for GPU-based image and video processing

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I found several crash logs in the latest version GPUImageFramebuffer.m, line 333: ` CFRetain(renderTarget);` The renderTarget is NULL or released here! Code snippet: ``` UIImage *output; @autoreleasepool { GPUImagePicture *source...

Hello, I am tried a simple code in simulator both on ios5.1 and ios6.1. originalImageView to load a bundle image. processImageView output the result. ``` GPUImagePicture *stillImageSource = [[GPUImagePicture alloc]...

I have been using this library and it is impressive by all standards. I am able to build a full blown editing app using GPUImage and OpenCV. Till time i...

Hi Brad, I am trying to integrate **GPUImage** with my new project and I exactly followed whatever instruction given in the **"Adding this as a framework (module) to your Mac...

i have some crashs with GPUImageMovie crash 1: 0 AVFoundation 0x00000001eab590b8 -[AVAssetReader startReading] + 580 1 abcmouse-mobile 0x00000001006f9a7c -[GPUImageMovie processAsset] + 536 9 abcmouse-mobile 0x00000001006f93a4 __32-[GPUImageMovie startProcessing]_block_invoke_2 + 124 1...

Hi, I am using this project in my app to record videos and save them to the camera roll. However, I am facing an issue. When the app moves to...

Bug

There's a framework [MoltenGL](https://moltengl.com/) which provides integration for adapting to Metal. But there is some code from Core Video that MoltenGL cannot convert to Metal directly, so I have to...

I was wondering if it is possible to give a filter instructions to only be applied to a video at a specific time range. I don't see an interface for...