BradChase2011
BradChase2011
I can build a test app tonight for ya. In the meantime I also want to check if I switch out all our code for another Vulkan wrapper and see...
A little update, I am close to having everything moved over to another wrapper. The big thing though is, the surface creation does work. So I want to spend a...
To update on this, Windows works but Droid is still broken. Switching all the code over to VulkanSharp works on all devices. The code crashes here: Result methodResult = commandDelegate(extendedHandle.handle,...
in the meantime so I can test things out (which works as a temporary solution for droid right now is to change the AndroidSurfaceCreateInfo.gen.cs to: ` /// /// The type...
Yea I did. Its not a permanent answer, I was hoping it would give you a little more light into the situation.
Hey thanks much for the reply. Yea I definitely understand some of those points for sure! So quick question then... Do you happen to have an example of your fluid...
What are the current instructions at this point? I am still trying to get AOT working but I cant for the life of me find a working set. I get...
@jeromelaban Awesome! Thanks much, Ill switch everything to the correct versions and do some testing.
@jeromelaban ok, I ran aot with all the assemblies removed that gave errors for now. I get a new error that it fails on: `cache:INFO: generating system asset: generated_struct_info.json... (this...
@weitzhandler We have ported ours over to using Ooui.Forms but nothing renders quite correctly. Everything loads on top of each other. Seeing as this hasnt been updated in awhile, I...