César

Results 27 comments of César

I will provide some more information: I have tested the continuous build, the result is the same, I will explain. This is the song configured in this map and it...

I add more missing details: The title screen acts from a map (custom title menu), not the default of RPGM. On the other hand, I'm trying to test if it...

I had thought about this, e.g. even if you config a text speed (slow), it could exists another new code for dialogs, that allows player press a key to accelerate...

- **Change size of tile (_grid_)**: Maybe a custom value is very dangerous, but alternate among 3 sizes could be great. - **Conditional Branch "_if event cannot move_"**: An easy...

Would it be possible a conditional branch + batch function? Like: `@> Conditional Branch: Switch [0001...0003] is ON @> : Else @> : Branch End`

Make hero/vehicle event editable. I guess these are a Ev0000, and maybe it could be dangerous, but perhaps the left side (not the event command side when editing an event)...

Animate event graphics when the graphic is obtained from the chipset. This could offer the possibility of having 16x16px events animated as a chara.

# Zoom In/Out Command that applies a zoom by predefined values (x1~x4). All map content (chipset, charset, pictures, panorama) is affected.

### Extend "Movement Type" and "Set Move Route" when just refers to Player Event Apart of a better IA for the movements approach and away, it would be great that...

### Improve Text Command We already have done some proposal related with this, but more specific with [text boxes](https://github.com/EasyRPG/Editor/issues/169): In this case, the proposal is that apart of the text...