emerald
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A 2D rust game engine focused on portability.
Let's add a Video Player Component to the engine. Playing video is pretty valuable for a game engine. - Playing Cutscenes - Tutorial Videos - Game Intros A Video Player...
The setting would optionally floor the position for rendered textures here https://github.com/Bombfuse/emerald/blob/master/src/rendering/engine.rs#L850
Adding a `emd.graphics().draw_polygon()` function will allow us to draw perfect representations of more complex physics colliders. Additionally exposing it to the user for their own needs.
maybe similar to [https://docs.rs/macroquad/latest/macroquad/text/fn.measure_text.html], though it might be useful to return more specific data about separate glyphs related to #141
introduced in https://github.com/Bombfuse/emerald/pull/156, I need to fix the hotreloading feature to support aseprites
intended to fix #144