Bod9001

Results 21 issues of Bod9001

can someone have a look over to see if there's anything I missed

Status: Merge Conflicts
Documentation

I mean core inventory as in The slots that are part of the UI, since currently there is no way to tell client if this object is going into a...

Type: Feature
Type: Discussion
System: Interaction
Group: Networking

it's still in a work in progress so, I'm just opening it to allow people to see work done on it ### Changelog: CL: [New] You can now modify People's...

System: Health
Scene Changes
Status: Merge Conflicts
Scene: SquareStation
UI

make sure to suggest anything you spot that could be hard for colourblind players to do current TODOs #9262 Colourblind Accessibility For - hacking menu #9263 Colourblind Accessibility For -...

Type: Feature
Priority: High

since it changes to magenta when reaching the target value, and changes from red to green when getting close to the target value, suggestion maybe change this right once it...

Type: Feature

since the hacking menu currently uses just colours, the suggestion is to maybe change the plug shape or add a symbol above each plug, to differentiate them for colourblind players

Type: Feature

### Changelog: CL: [Fix] fixes an issue where VV would not work/set variables into c# default state

### There is no other issue with the same feature request. - [ ] I have searched the existing issues ### Why is this feature needed/good for the game? make...

Type: Feature
Priority: Questionable
Poor Quality

Basically like the KeyBind manager, so you don't have to mess around with setting up the UI for it when you add an option

Priority: Low
Type: Refactor
Group: UI