Tomasz Kalisiak
Tomasz Kalisiak
Would this work for stepfiles or for separate charts (difficulties)?
> Hi @Bobini1 > > Thanks for your contribution. It would be good to understand where this value comes from. The values that there are already defined are the canonical/standard...
I would like to add that my CMake's version is 3.26.4. Running with `cmake_minimum_required(VERSION 3.21)`.
Here is a repository with all files used to build the project: [permalink](https://github.com/Bobini1/GameEngineDevelopment2023/tree/5e166e2c5e513bf2723feeb862faa328eb8d9364)
Update: I managed to run the program. Turns out that I should have selected some rendering subsystem and **then** pressed the button on the **right**. I didn't test that sequence...
The sample browser has the same issue with the language. So it's most likely system-wide and my code doesn't have much to do with it.
Another update: this post on Unreal forums has the solution to this problem: [link](https://forums.unrealengine.com/t/ue-is-in-english-but-uses-tamil-language-or-char-set-when-asking-to-compile-modules-on-linux/483976/2) Everything looks fine now. Still, it would be great if you could add those font packages...
@ggyzjf Hi, did you solve this problem? I have the same issue.
I think Windows refuses to recognize the EDID even if I change only one letter. : ( There must be some registry of known EDIDs, I suppose.
Ah, nevermind, I forgot about the checksum byte!