BobTheBob
BobTheBob
if we want to report an overall northstar version, using the launcher version from [this pr](https://github.com/R2Northstar/NorthstarLauncher/pull/10) is probably the best plan, could probably be added as a key to server...
i don't disagree > As stated by my comment further up, it isn't used anywhere else, so souls likely never signal OnDeath. I'm guessing the reason it uses OnDeath is...
currently needs localisation and testing
> Does this still crash the game if people open the menu and stuff, or no? the tf1 executions won't, but it's not really possible to fix the camera-parenting based...
> Does this still crash the game if people open the menu and stuff, or no? somehow i am no longer able to trigger this crash which is somewhat worrying...
-safe shouldn't really do anything since we have the dx proxy dlls to prevent rendering calls anyway, and disabling fatal script errors probably shouldn't be default behaviour
do you have a callstack for this rather than just the error?
i'm not 100% if i'd take a pr for this atm, not entirely certain, but for approach you'd likely want to just make another field in the server struct for...
> Issues from: https://github.com/R2Northstar/NorthstarMods/blob/c1a3fd2af2fc2bf6e87a92352bf5c9215728cc2f/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut (5/3/2022, reworked spawns branch). > > Game Mode: Competitive CTF > > 1. for some reason the flag is slowly going up every time it is...
> Also there should probably be a death callback that resets hasPermanentAmpedWeapons to false we reset it on respawn so this isn't necessary