BluntBSE
BluntBSE
I was able to narrow this down a little further: `func arrow_to_target_k(origin:CardStub)->void: pass` This useless function will cause the crash if the function is set to take an argument of...
@HolonProduction How are you able to tell which things are initialized first? I suppose I assumed (perhaps naively) that static vars were all sort of initialized on their own before...
Oh this is a good find. I will probably take a crack at this at some point. I use this line 3d to make a curved UI element that's anchored...
Unfortunately, I do need to redraw the mesh to make it stretch between my two nodes as they move, hahah. I've never worked directly with the rendering server before, but...