Blue-Award
Blue-Award
I think it's fixed, I am playing on aa45874 weekly build and had successfully deployed colonies and troop ships
I also find it interesting that the stealth ships ultimately show as neutral/no owner. Who, me? Not me, I've never been there! Must've been some pirates or pack of space...
Not sure what to do for sensor ghosts of enemy players. Actually does the ship count on the Empires window include ghosts you didn't dismiss? Then probably it's only fair...
In MP25 turn 226 (present turn as of writing), without these changes I see 4 IP for myself in the Empires window. With this change, i see -8.3. But I...
OK so I've added the `!this_client_known_destroyed_objects.contains(obj.ID()) && !this_client_stale_object_info.contains(obj.ID());` condition to the mix so those aren't counted (quick and dirty added to `owned_by_empire`) and it looks better - no changes in...
so I don't know what those stale data are but it's probably that rather than destroyed, cause I can see destroyed on object list and they don't have science or...
graphs I think leak total information and are routinely disabled in multiplayer games for that reason, meanwhile "Empires" window is calculated based on what you know, which sounds better (just...
> I guess I'll look for how it picks where to build. Maybe it just needs a check to ensure the shipyard can actually build a colony ship Cf. What...
I mean, I suspect no changes are necessary. It will still give whatever importance it wants to colonization, and if it can't execute on that, then it will build something...
> There is? Because I can't seem to find that column. Anyway its almost dead on 90uu. Here's a 90uu circle: If you right click on column header on "Objects"...