BlackFlash5
BlackFlash5
There is no integration into any other framework, we only provide standalone resources. You'd either have to modify the script yourself or we could implement an enable/disable export. Such an...
First issue is already known > https://github.com/v10networkscom/saltychat-docs/issues/41 Second one is an actual bug, we do not sync the channel members (`UpdateRadioChannelMembers`) after the game instance got initialized again. The last...
We can't give you any ETA on the issue, since it's a bug in TeamSpeak and we have no way working around it. It's most likely gonna get fixed in...
It's a regression from the initial 3.x.x update. Since the player talking on the radio/phone has to know who the whisper targets are, the server would have to calculate a...
Wouldn't that rather indicate an issue with FiveM? [SET_PLAYER_TALKING_OVERRIDE](https://docs.fivem.net/natives/?_0xFC02CAF6) is used which triggers the facial anim as well (as mentioned in the description).
In case the GTA update 'broke' the native mentioned before, you should report it to FiveM instead of us. We could implement a workaround, not a fix for the underlying...
Are you using the export on the client and is the set volume getting relayed to the plugin? You can check it with [extensive logging](https://github.com/v10networkscom/saltychat-docs/blob/master/faq.md#how-to-enable-extensive-logging).
Can't reproduce this issue, setting the volume to `0.1f` and `1.6f` shows a **clear** difference. Asked another server as well and they don't have this issue either, so you'd have...
As mentioned in many places, this issue is caused by TeamSpeak itself. We already contacted TeamSpeak and they confirmed the issue in February 2022. There is no known workaround for...
Unfortunately the log and crashdump doesn't contain any useful information for us. We may get something from an [Extensive](https://github.com/v10networkscom/saltychat-docs/blob/master/faq.md#how-to-enable-extensive-logging) log. I'm guessing that by "I use the radio" you mean...