Bitlytic
Bitlytic
I ran into this as well, I've noticed that if there is a runtime error, Godot will pull up the old version of the script in the internal editor. If...
Even after building the current version of master, Godot 4 still has issues with external editor. Here are my steps to recreate this: 1. Enable External editor (I'm using VSCode)...
I'm not sure if this is planned, but from a usability standpoint, it would be really nice to be able to check if something uses a trait. For example, if...