BitFrosty

Results 22 comments of BitFrosty

Well i hate nodes, specially the ones from SA and i dont see why they are in these plugin at all (not after that FCNPC_AddPointToPath function implementation). Also if GPS...

I think MTA or RNPC can help. MTA with source code and RNPC with .rec file structure. From what i have seen in MTA source code, they apply train speed...

Can you load CrashDetect plugin to provide more info? (Load it before any other plugin just to be safe)

Well that second fcnpc log tells us even less then the first one. And like ziggi said, you have to many memory hacking plugins plus there is possibility of GDK...

Can you please try to move spawn and put in vehicle into a timer? 100ms should be more then enough...

Im guessing these should wait for 2.0 and partial recordings/offsets. When we get that maybe we will be able to analyze best velocity/speed combination by actually recording and checking data...

Just re-read issue and remembered one important thing. Frames Per Second... As you may know, everything in SA depends on FPS. The greater FPS the faster the game (expect for...

0ms is possible and actually highly likely in some configurations and high end machines. -1 is impossible ping so i guess it should stay -1. But in any case its...

Yeah that would be awesome. And its not just client messages... Get/Set pos, instead of passing floats we could use custom Vector class...Many useful stuff is possible....

y_va is short for YSI Variadic Arguments. And if you dont know what Variadic Arguments are, basically, they are all that possible and unknown arguments in functions (to put it...