BirdCatcherGames
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BirdCatcherGames
This would be pretty helpful. A backwards compatible approach I've found is to create a UPrimaryDataAsset which references the UObject derived UGenericGraph as a TSoftObjectPtr, and override PostEditChangeProperty in UPrimaryDataAssets...
What I recommend is to create a UTraversableGenericGraph decorator which wraps your UGenericGraph. The traversable decorator will keep track of which nodes or edges have been "entered" based off the...