Birch-san
Birch-san
https://github.com/facebookresearch/fairseq/blob/176cd934982212a4f75e0669ee81b834ee71dbb0/fairseq/dataclass/configs.py#L1129 I assume it wants something like this: ```diff @dataclass class FairseqConfig(FairseqDataclass): - common: CommonConfig = CommonConfig() + common: CommonConfig = field(default_factory=CommonConfig) ```
I forked the chat model on huggingface, adding support for device map auto, gradient checkpointing and ignoring input_embeds=None argument: https://huggingface.co/Birchlabs/mosaicml-mpt-7b-chat-qlora
@KKcorps this happened when my learning rate was too high.
yeah, I thought it was strange, too. wonder if it would improve if I updated some dependency. Is #814 (_Use libopus instead of opusenc binary for conversion_) likely to make...
> We cannot use the original AoE assets. do you mean that: - it's an intractable technical problem - the law prevents us ?
do we face exactly the same legal problem with the AoEII assets also?
are there legal implications for distributing assets generated by a program whose training set we are prohibited from distributing? would the training set be under source control?
> You can't reverse engineer our games to access the assets or otherwise do things that the games don't normally permit in order to create your Items.
hey, it finally happened https://twitter.com/neilsonks/status/1657502130595328000
the WebAssembly is built from C++. my fork of box2d's C++ has the liquidfun source manually-rebased onto it: https://github.com/google/liquidfun/issues/81#issuecomment-787498634