Bipbop69

Results 8 comments of Bipbop69

did any change 2x bestiario example?

//Charm rune (attacker as player) if (!damage.extension && target && target->getMonster()) { MonsterType* mType = g_monsters.getMonsterType(target->getName()); if (mType) { IOBestiary g_bestiary; charmRune_t activeCharm = g_bestiary.getCharmFromTarget(attackerPlayer, mType); if (activeCharm != CHARM_NONE)...

> https://github.com/opentibiabr/otservbr-global/compare/develop...ArturKnopik:fixCharmsAndFields?diff=unified&expand=1 possible fix ![image](https://user-images.githubusercontent.com/64280614/131275767-17fd43e2-ae36-41e5-a987-5af7f990bc6c.png) only one problem works when the character uses a field using an elemental weapon the rune active but the rest fixed

> > > https://github.com/opentibiabr/otservbr-global/compare/develop...ArturKnopik:fixCharmsAndFields?diff=unified&expand=1 possible fix > > > > > > ![image](https://user-images.githubusercontent.com/64280614/131275767-17fd43e2-ae36-41e5-a987-5af7f990bc6c.png) > > only one problem works when the character uses a field using an elemental weapon the...

well if you have no idea I don't think you have tested it right, but I already have an idea of the problem, I'll check it out and the fix...

this 'bug' is also occurring with the charms. putting a charm rune on the monster and making it run across fields will activate the rune.

> What is sumi sumi ? > Fala pt se for o caso .. não entendi direito esse bug ... > A bag some quando deixa ela vazia ? disappear~~~...