Bipbop69
Bipbop69
confirmed
did any change 2x bestiario example?
//Charm rune (attacker as player) if (!damage.extension && target && target->getMonster()) { MonsterType* mType = g_monsters.getMonsterType(target->getName()); if (mType) { IOBestiary g_bestiary; charmRune_t activeCharm = g_bestiary.getCharmFromTarget(attackerPlayer, mType); if (activeCharm != CHARM_NONE)...
> https://github.com/opentibiabr/otservbr-global/compare/develop...ArturKnopik:fixCharmsAndFields?diff=unified&expand=1 possible fix  only one problem works when the character uses a field using an elemental weapon the rune active but the rest fixed
> > > https://github.com/opentibiabr/otservbr-global/compare/develop...ArturKnopik:fixCharmsAndFields?diff=unified&expand=1 possible fix > > > > > >  > > only one problem works when the character uses a field using an elemental weapon the...
well if you have no idea I don't think you have tested it right, but I already have an idea of the problem, I'll check it out and the fix...
this 'bug' is also occurring with the charms. putting a charm rune on the monster and making it run across fields will activate the rune.
> What is sumi sumi ? > Fala pt se for o caso .. não entendi direito esse bug ... > A bag some quando deixa ela vazia ? disappear~~~...