source-shader-editor
source-shader-editor copied to clipboard
Shader Editor for the Source Engine
When using the multi-threaded queued materialsystem (mat_queue_mode -1, which is default in SDK2013) and modifying the grass mesh in the CGrassClusterManager::InjectMorph with CMeshBuilder's BeginModify function, there's a potential for a...
Hello there, I kind of doubt you bother with this codebase anymore, but just in case, I'm interested in getting the parallax shader that comes with this working under SDK2013....
-- CLOSED -- As You Can See Here @Biohazard90 , I have The Shader Editor Working But Instead Of The Result That Should Happen, I'm Getting A Color Spectrum. I...