Binq Adams
Binq Adams
### Describe the bug A bug happened where...   ### How do you reproduce the bug? Set volumetrics to be as dense as possible. Disable volumetrics. Observe scene brightness....
### Describe the bug **During runtime, non-replaced meshes appear to be lacking mesh normals, causing them to appear angular / jagged.**  On the left we have the toolkit, on...
The layers panel takes over 2 minutes to update after any interaction, making working on projects near impossible. https://www.youtube.com/watch?v=EeIBaSspoQA This seems to be an issue on projects over a certain...
### Describe the bug All of the icons for the lights which are children to meshes in different captures, are still visible in the scene - even when the parent...
Hi! This happens when it is loading textures. I'd like to try Re-Volt with RTX Remix, and the existing GoG wrapper seems to draw everything to a render target or...
Here is a general list of feedback, please let me know if there are any questions about any of them, and I will try to elaborate! 1. Clipping plane (nearclip)...
General scene interaction performance seems to be heavily impacted when there are many layers. The performance impact appears to remain to a noticeable degree, even when (for example) all but...
### Describe the bug It seems to run out of VRAM and then grind to a halt. ### How do you reproduce the bug? Attempt to ingest a high resolution...
This PR fixes alpha emissive surfaces not being visible and makes the fog density threshold configurable for better game compatibility. ## Alpha Emissive Fix: Fixed timing issue where hasEmissive flag...
This PR improves the accuracy of volumetric attenuation calculations and removes artificial distance limitations for more physically correct rendering. Changes: Remove min() clamp in volume_lighting.slangh for physically correct attenuation Use...