Binq Adams

Results 10 issues of Binq Adams

### Describe the bug A bug happened where... ![Image](https://github.com/user-attachments/assets/54266017-4ac8-40e9-9632-8cb3e3927563) ![Image](https://github.com/user-attachments/assets/640b1f28-8520-4237-9e74-a352ffa41717) ### How do you reproduce the bug? Set volumetrics to be as dense as possible. Disable volumetrics. Observe scene brightness....

bug
jira
runtime

### Describe the bug **During runtime, non-replaced meshes appear to be lacking mesh normals, causing them to appear angular / jagged.** ![Image](https://github.com/user-attachments/assets/e0329715-b4f3-4931-9148-dcffa87b1705) On the left we have the toolkit, on...

bug
jira
toolkit

The layers panel takes over 2 minutes to update after any interaction, making working on projects near impossible. https://www.youtube.com/watch?v=EeIBaSspoQA This seems to be an issue on projects over a certain...

feature
toolkit
triage

### Describe the bug All of the icons for the lights which are children to meshes in different captures, are still visible in the scene - even when the parent...

bug
jira
toolkit

Hi! This happens when it is loading textures. I'd like to try Re-Volt with RTX Remix, and the existing GoG wrapper seems to draw everything to a render target or...

Here is a general list of feedback, please let me know if there are any questions about any of them, and I will try to elaborate! 1. Clipping plane (nearclip)...

feature
toolkit
triage

General scene interaction performance seems to be heavily impacted when there are many layers. The performance impact appears to remain to a noticeable degree, even when (for example) all but...

feature
toolkit
triage

### Describe the bug It seems to run out of VRAM and then grind to a halt. ### How do you reproduce the bug? Attempt to ingest a high resolution...

bug
jira
toolkit

This PR fixes alpha emissive surfaces not being visible and makes the fog density threshold configurable for better game compatibility. ## Alpha Emissive Fix: Fixed timing issue where hasEmissive flag...

This PR improves the accuracy of volumetric attenuation calculations and removes artificial distance limitations for more physically correct rendering. Changes: Remove min() clamp in volume_lighting.slangh for physically correct attenuation Use...