BimBamBum

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> In case somebody stumbles upon this. Here is my solution: > > ``` > public static Tween DOVectorJump(this Transform transform, Vector3 endValue, Vector3 upVector, float jumpheight, float duration){ >...

Actually, DoTween was failed for me because it didnt provide a good management on tween / sequence but this formula worked perfect "4 * time - 4 * time *...