BilonFullHDemon
BilonFullHDemon
Shadow of the BOSS character is drawn wrong, its on the sprite/in foreground, it should be behind/background of the sprite.  
So I noticed that Attract mode is missing lots of transitions compared to the real hardware. I'm attaching in zip file, Replay recording of attract mode in FBneo and info...
In the sequence after defeating 1st Boss, when they go off the cliff, the shadow of the Boss sprite and the minions is present when in the real hardware shadow...
Hi! could you add a simple CRT shader for example one like "crt-consumer.glslp" from retroarch? That would be so cool!
When you grab 1st Boss with Zeldia his face is glitched 