Bill Sobel
Bill Sobel
Can I suggest you cache your discovery from the previous run? Sonos equipment isn't likely to be added/removed so a cache would be perfect here.
New to YoutubeDL-Material and debugging my crash loop at startup, so me three.
The problem seems to be some routine is bringing in gigabytes of information on to the stack. So at startup I see the memory usage of node grow and grow...
@Goolashe you need to delete the pending downloads in your DB. Once removed it will start back up until too many downloads get queued. The queue code winds up launching...
I put in a bugs on this pointing to where the problem is, with large playlists the number of downloaders explode. https://github.com/Tzahi12345/YoutubeDL-Material/issues/758 and https://github.com/Tzahi12345/YoutubeDL-Material/issues/755
@dominicklee You mentioned "they will only allow you to access only the devices you manufacture with them" From what I can tell (and I am coming late to the game)...
I don't think there is a big mystery, the 1.2.1 was a patch dealing with the Pico second core, sounds like the test cases missed an issue. "This is a...
The core issue is that very large playlists or channels could not complete before another started, eventually this caused a runaway out of memory situation. That is the out of...
Proposed changes: if (lastKey.Key == ConsoleKey.Escape) return; // Environment.Exit(0); var result = lambda(cmd, input, completionList); if (result.Output != null) Console.Write(result.Output); if (result.Continue == false) return; With the processing lamda returning...