Gildas Quiniou
Gildas Quiniou
Same prob here. Did you find a fix? We surrounded the sprites with a frame to prevent transparency optimisation and it fixed the prob, so it's related to the way...
I finally got it. The culprit is the texture packer embedded in SpriteBuilder. I used to build my textures with TexturePacker that is much more powerful. I'm currently searching how...
I use "common divisor" 2x2. Btw, sprites are not aligned on POT boundaries but aligned on "multiple of two", but you rectified by yourself of course.
Switch off animation works... but keeping anims on would be nice :-)
> Hi, thanks for opening this issue. > > I'm curious, why do you need the order of attributes to be retained? > > This should not make any difference...
> 1. Create all collections concurrently I sent a pull request with this change. It works perfect for me :)