BhaaL
BhaaL
I can get to ```(*this->vtable.MyClass::MyMethod)(this, param1, param2)``` by typing/naming the members of a vtable structure appropriately and then typing the vtable pointer of the actual structure with it. So basically:...
Yeah, this needs to be done _by hand_ at this point; which is why I also put my 👍 for better support. But as mentioned, right now you need _two_...
Correct, it only sets the name. It does _not_ magically let you jump to the decompiled method or whatever. It's mostly so you can understand the decompiled code better (when...
Was about to create a new issue for this (if I didn't find one), so I ended up here. I see two scenarios that we have, and secondary languages can...
You should pick one of the two files and put it in the right location. I don't think the root directory is the correct one (but I'm not sure about...
Thoughts on adding a JSON schema for those descriptor files? See `docs/game-mod-descriptor.json` from #10187 and #10334 for an example. Nothing more annoying than writing a file that looks correct but...
> > Thoughts on adding a JSON schema for those descriptor files? > > I saw that and am not opposed to doing so but do we even have support...
I had/have similar requirements (also for use with Weblate), and it's totally possible. The main gist is to implement [`TranslationUnit`](https://github.com/translate/translate/blob/451f1ef739e0758c0852565345078af9dfbe3730/translate/storage/base.py#L58) and [`TranslationStore`](https://github.com/translate/translate/blob/451f1ef739e0758c0852565345078af9dfbe3730/translate/storage/base.py#L511) to read/write your files and hold your entries....
Do you plan to add new base classes for that (such as `MonolingualUnit` and `BilingualUnit`) or will this be handled by existing ones (such as `TranslationUnit` and `LISAUnit`)? Had some...
Alright, will do. Thanks!