Beyley Cardellio
Beyley Cardellio
another update: i got it all working! top left is a "desktop view of the scene", rendered myself to an SDL window using SDL_gpu middle is Monado's debug interface, showing...
> Is this still the best available option? Could you elaborate what your question means? OpenXR is the current most-supported standard for cross-platform and cross-vendor VR and AR experiences, with...
> Is this still the best way to work with openxr and SDL? This issue just describes the _internal to SDL_ work required to wire up OpenXR with SDL GPU....
> You can find conversion to meters in the calibrator itself, included in Vive Console. Ahh, I see, I will take a look next chance I get, thank you. ftr...
> > ftr in case it helps, I reverse engineered the display distortion, at least the strengthen high order model, which I have working 1:1 with LibLensDistortion, you can find...
> I don't see any difference with software IPD adjucement, is it even used by SteamVR itself? It's used to adjust the distance between the virtual cameras. If this doesn't...
> I have expected some difference in how the optics should work. VR optics are a bit special, where the position of the lenses relative to the user's eyes doesn't...
> It is also possible to get readings from this adc (and also from the side button) without polling the mfg-X commands, using SteamDevice, if I remember it correctly, but...
im not sure i understand nor have i encountered this, can you take a video of this happening? this doesnt seem likely to be a server issue given how prizes...
Ported the branch to windows, and its now tested working with latest SteamVR on Windows 10  so now it is tested working with...