Beyley Cardellio
Beyley Cardellio
It compiled! im going to try to test it now
``` warn: D3D9InterfaceEx::QueryInterface: Unknown interface query warn: d3d9acab-a407-773e-18e9-cafebeef2000 err: GetD3D9Bridge: ERROR! Failed to get D3D9 Bridge. d3d9.dll might be DXVK, but not a version built for D8VK! err: Please install...
aha yeah it was path problem, now i get further, but still failing, specifically when trying to create a device, i get  full log: ``` info: Game: Furball.Lanugo.TestApplication info:...
> Would it be possible to make it so being given this role unlocks the MM employee pin? Just a fun little badge of honor that people who help team...
> the only thing i'm not sure on is the Vita/PSP cross platform stuff, but otherwise this would be a great addition If we were to do it for LBP1/2/3,...
> as for the latter, you will be only able to merge levels using the website? i think you should be able to do it from within the game itself...
\> playing on RPCS3 also counts as playing on PS4? A large selling point of this feature would be for mod compatibility reasons, and this would completely destroy that, as...
> How did you envision this being solved..? before parsing XML, search for `&` that arent normal XML escape sequences, and escape them so that the XML parser is happy...
This can probably be solved fairly easily by storing which rooms a user has dived into in the past minute or so, and filtering those out, going to mark as...
Still an issue, see [this bit of code](https://github.com/LittleBigRefresh/Refresh/blob/54ad2d5352676b22a8f70c7093c5ea394b08c894/Refresh.GameServer/Types/Matching/MatchMethods/FindRoomMethod.cs#L39), we need to save this data in our room accessor, since we currently just ignore it