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Deprioritize rooms with `PassedNoJoinPoint` set when matching
When the game updates the room state vita /lbp/match, it tells us whether the player has passed a no join gate, we should de-prioritize these rooms in the matching process, so that players are more likely to join games which they will be able to immediately play in.
Pretty sure this was solved in the recent dive-in refactor.
Still an issue, see this bit of code, we need to save this data in our room accessor, since we currently just ignore it